Inventory / Items Part 2

I improved the Item System so that when an item is viewed by the player then a GUI element displays what the Interact button (defaulting to keyboard E) would do.

Take AR4

Keeping it Simple

My player character blueprint is fairly simple and has very little logic. With each system, widget, and ability being small self-contained objects, it should be pretty easy to continue adding more features in the future without increasing the complexity.

Character Blueprint